//
//  QuickCircleTapScene.h
//  CanYouDoIt
//
//  Created by hoangtx on 7/9/13.
//
//

#ifndef CanYouDoIt_QuickCircleTapScene_h
#define CanYouDoIt_QuickCircleTapScene_h

#include "cocos2d.h"
#include "CountDownGameScene.h"
#include "MyRotatingButton.h"
using namespace cocos2d;

class QuickCircleTapScene: public CountDownGameScene{
public:
    MyRotatingButton* button;


    static CCScene* scene(int numberOfSeconds);
    static QuickCircleTapScene* create(int numberOfSeconds);
    void onTick(float dt);
    void onTapTheButton(CCObject* sender);
    virtual void startGame();
    virtual void reset();
    void update(float dt);
    virtual void ccTouchesBegan(CCSet* touches, CCEvent* pEvent);
    virtual void ccTouchesMoved(CCSet* touches, CCEvent* pEvent);
    virtual void ccTouchesEnded(CCSet* touches, CCEvent* pEvent);
    virtual bool init();
    CREATE_FUNC(QuickCircleTapScene);

};


#endif
